• Collaborated in a 3-person team on photogrammetry work for a major technology manufacturer
• Enhanced knowledge of photogrammetry software/processes while executing deliverables on time
• Led strategies in developing pipelines for Zero Density, Unreal, MoSysVP, and Pixotope
• Recognized as Subject Matter Expert in Unreal Engine, providing management weekly feasibility analysis on projects
• Worked with local and remote teams on projects ranging from text to virtual studio sets
• Trained 3 incoming employees with range of backgrounds on Unreal and the pipeline from Unreal to Zero Density
• Developed high profile pipeline for Oscars/Met Gala that reliably and efficiently rendered 3D displays of live celebrity photos within a span of 2 minutes