Ryan Kramer
Ryan Kramer
Gnomon Graduate, Unreal Artist
Santa Clarita, United States

Resume PDF

Skills

Look DevelopmentRendering3D ModelingEnvironment ModelingHard Surface ModelingProp ModelingUV MappingGame DevelopmentHigh-poly ModelingPBR TexturingPhysically Based RenderingTexture Baking

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
V-Ray
V-Ray
UVLayout
UVLayout
SpeedTree
SpeedTree
Visual Studio
Visual Studio
Redshift
Redshift
Megascans
Megascans
MightyBake
MightyBake

Reel

Experience

  • Junior 3D Generalist at Springbok Studios
    October 2021 - October 2021

    • Collaborated in a 3-person team on photogrammetry work for a major technology manufacturer

    • Enhanced knowledge of photogrammetry software/processes while executing deliverables on time

  • Unreal Engine Artist at CGLA.TV
    November 2021 - June 2023

    • Led strategies in developing pipelines for Zero Density, Unreal, MoSysVP, and Pixotope

    • Recognized as Subject Matter Expert in Unreal Engine, providing management weekly feasibility analysis on projects

    • Worked with local and remote teams on projects ranging from text to virtual studio sets

    • Trained 3 incoming employees with range of backgrounds on Unreal and the pipeline from Unreal to Zero Density

    • Developed high profile pipeline for Oscars/Met Gala that reliably and efficiently rendered 3D displays of live celebrity photos within a span of 2 minutes